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Post by hardboy on Jan 9, 2014 22:54:17 GMT -5
We need a sapper unit,, big time.
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Post by SSBlackangel on Jan 10, 2014 0:19:20 GMT -5
Bob quiet is good for your muffler.my guns have a dushka muzzel break and are the loudest on the field. As for gas make sure you have enough for your mission My Hetzer runs all weekend on its 2 gal tank usually.bring a 5 gal can to refuel.i only ran out of gas once but it was a major pain in the bballs I imagine my panzer 4 gets similar time pr tank
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Post by SSBlackangel on Jan 10, 2014 0:20:11 GMT -5
We need a sapper unit,, big time. That's what the penal battalion is for
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Post by bobw on Jan 10, 2014 8:26:44 GMT -5
I will be making my own gas tank and found a place to put it where I think I can get 6 gallons in it, all gravity fed to the carb. Do you think that would last for even the most elaborate, remote, and lengthy missions?
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Post by hardboy on Jan 10, 2014 11:21:03 GMT -5
Six gallons, is more then enough.
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Post by bobw on Jan 10, 2014 12:37:44 GMT -5
I plan to put the fuel tank here where you see the arrow pointing to the pink outline:
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Post by hardboy on Jan 10, 2014 16:02:41 GMT -5
That's so cool. Its going to be a great looking tank.
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Post by SSBlackangel on Jan 13, 2014 22:39:39 GMT -5
6 gallons is serious overkill
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Post by spawnkill on Jan 15, 2014 18:00:02 GMT -5
So in other words, GO FOR IT!!! It's never a bad thing to have too much of a good thing, like gas. Just saying. If I ever get around to building my tank using the Chevy S10 chassis, I'll probably end up using the original gas tank which probably holds in the neighborhood of 15 gallons. I'll be good for like 5 games or more, granted I don't take the tank out joy riding too much
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Post by SSBlackangel on Jan 15, 2014 18:23:25 GMT -5
yeah well the problem is you will never ever use 6 gallons in a small tank like that. 2 gallons is overkill even but you wont run out no matter what.. you can go with 5 or 6 but you will have to dump the leftover in your car,mower ect. gas nowadays doesnt have a very long shelf life and clogs the $%^& out of small engine carbs when it sits. my hetzer las time i used it for a 2day game only burned a half gallon or so out of a 2 gallon tank. so i have alot of nasty gas in it now to dispose of
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Post by bobw on Jan 15, 2014 18:31:19 GMT -5
Interesting. I assumed I would burn a gallon an hour if it was always running.
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Post by SSBlackangel on Jan 15, 2014 19:14:31 GMT -5
Interesting. I assumed I would burn a gallon an hour if it was always running. most fields are not that big. even the big fields i play at. West point is where i burn the most gase cause its like 1/2 mile trip from camp to the action. even there i never burn through 2 gals. when in actuall battle you dont drive as much as you think. even when you do your only going 5mph or so. so you dont burn alot of gas. in a small tank like yours an extra 4 gals you will never use is extra weight and hassel to deal with
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Post by bobw on Jan 16, 2014 15:42:51 GMT -5
I was starting to go off topic on the TPX/FirstStrike thread asking about whether a tank driver should have a marker to use, so I'll move over here.
As a follow-up to the idea that the tank may be sitting still for a while and that the driver might want to have a marker of his own, I have more question about tanking.
1) Is it needed for the tank crew to have their own grenades? 2) Can you make a small air-launcher for the grenade that would chuck the grenade 60 degrees up from level and about 30 feet high - is it allowed? 3) If the driver does not have a marker, can't the other crew do just as well using up the tank's paintballs with their markers - when does twice the spraypower become a key asset? Could the gunner just have a double-trouble and have the same effect? 4) Would there be a benefit to the tank having a very stable mounted marker that shoots first strikes so that the gunner could pick off people better as they peeked out of cover in a key area? 5) Are binoculars something you would want in the tank for scanning for ambusher with AT?
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Post by hardboy on Jan 16, 2014 23:32:09 GMT -5
I was starting to go off topic on the TPX/FirstStrike thread asking about whether a tank driver should have a marker to use, so I'll move over here. As a follow-up to the idea that the tank may be sitting still for a while and that the driver might want to have a marker of his own, I have more question about tanking. 1) Is it needed for the tank crew to have their own grenades? 2) Can you make a small air-launcher for the grenade that would chuck the grenade 60 degrees up from level and about 30 feet high - is it allowed? 3) If the driver does not have a marker, can't the other crew do just as well using up the tank's paintballs with their markers - when does twice the spraypower become a key asset? Could the gunner just have a double-trouble and have the same effect? 4) Would there be a benefit to the tank having a very stable mounted marker that shoots first strikes so that the gunner could pick off people better as they peeked out of cover in a key area? 5) Are binoculars something you would want in the tank for scanning for ambusher with AT? 1) Yes . Never know when infantry will surprise you. At fields of fire , were there was no 15 feet rule. I got three enemy infantry lobbing grenades at them. 2) I would go for it. If they stop you. At least you tried. 3)On our halftrack. We have community paintball jugs were anyone can use. The beginning of the game everyone riding in the tank places paintballs in these jugs. It kind of works out. If you can set up a double trouble. Go for it. But place a lot of protection around it. Every enemy infantry will be shooting the gunner manning this special weapon. 4) If you could set that up. It would be incredible. You could even place a remote control with a camera so you could track this first strike marker from inside your cab. This is beyond my engineering. 5) I have field glasses that I carry in the halftrack. Make sure you get the field relief option. remember you have to use them with your face mask. Your view of vision is a litter narrower, but it can help you identifying targets.
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Post by bobw on Jan 17, 2014 9:45:09 GMT -5
What if the tank had an area-of-effect flamethrower that the driver could push a button to give a 1/2 second squirt to knock out infantry that was within 20 feet of the tank? Maybe it only sprays forward in a 45-degree zone but shoots further, or maybe there is a left and right nozzle for taking care of roadside squatters. Or, are flamethrowers frowned upon and generally on their way out?
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